![]() ![]() More.Īllows you to determine whether this projectile can hit the given NPC. Return false to prevent it from doing any sort of damage. Whether or not this projectile is capable of killing tiles (such as grass) and damaging NPCs/players. Return true or false to specify if the projectile can cut tiles, like vines. Override this if you do not want the properties to be set for you. More.Īutomatically sets certain static defaults. Use this method to either force or stop an autoload, or to change the default internal name. Name is initialized to the overriding class name. Return true to allow autoloading by default returns the mod's autoload property. More.Īllows you to automatically load a projectile instead of using Mod.AddProjectile. This will only be called if PreAI returns true. Allows you to determine how this projectile behaves.
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